What this is
Estimated royalty income The Pokémon Company earned from Western licensed merchandise in 2025: about ¥98.5–204.3bn, depending on the royalty rate and what License Global’s figure covers.
How it’s built
- Start from License Global’s $15.7bn. If cards are inside, remove the company’s own cards ($0.449 a card, ×1.0–1.3) and games ($0.7–1.0bn), leaving $12.0–13.4bn.
- Multiply by a royalty yield of 5.51–5.56% (industry average) or 8.05–8.7% (Funko-type), at ¥149.57 per dollar.
What we assumed
- The figure covers the company’s territories outside Asia.Its own profile names only retailers there; the scope is never stated.
- Asian markets take 10–30% of cards printed outside Japan.No direct split exists; this range sets how many cards are deducted.
- Royalty yields of 5.5% or 8–8.7% of retail.Industry survey and Sanrio give 5.5%; Funko’s filed rate on half of retail gives the higher class.
- Games account for $0.7–1.0bn.A working range in the research, not a disclosed figure.
Sanity check
No licensee discloses a Pokémon royalty. Named Western licensees can account for at most about a quarter of the low end, so the rest must come from many smaller deals.
The value
- Card game-IN merch $ bn (a 0.1-0.3, m 1.0-1.3, games 0.7-1.0): 12 to 13.4
Some detail is too fine to show here; it is kept in the trainer’s notes.
Where it comes from
Our calculation from other figures in the trainer’s notes:
- EstimateAsia excluding japan parity card line sensitivity, year to February 2026
- EstimateWestern licensing at sanrio comp yield both scopes, 2025 LG ↔ TPC year to February 2026
Show the working
- merch = 15.7 - 5.22 x (1-a) x 0.449 x m - games
- licensing = merch x yield x 149.57
- TCG-OUT = 15.7 x yield x 149.57
- Spreads = TCG-OUT min/max less TCG-IN max/min
- Assumptions: Asian share a 10-30%
- games 0.7-1.0 as F
Where it’s used
- StoryLicensing & merch
- Deep dive · Licensing & merchThe licensees who pay the royalty mostly say nothing
- Chart · The licensees who pay the royalty mostly say nothingThe named makers together can pay at most ¥27bn of an estimated ¥99–204bn
- ProfileThe Pokémon Company International (TPCi)
- ProfileFunko
- ProfilePokémon Trading Card Game
- ProfileLicensing and merchandise
- ProfileSanrio
Related figures
Built from this one
- EstimateEstimated total consumer spending on Pokémon worldwide in the year to February 2026≈¥2.7–3.7tn
- EstimateWhether The Pokémon Company's estimated revenue lines add up to group revenue for the year to February 2026
- EstimateThe Pokémon Company group's revenue for the year to February 2026, regrouped by its role
- EstimateEstimated retail value of licensed Pokémon merchandise, excluding cards and video games, sold in The Pokémon Company International’s territories in 202555–68%
- EstimateEstimated licensing income The Pokémon Company earns per dollar of Western licensed retail sales in 2025LG retail ¥ bn: 2,348
- EstimateHow sensitive the subsidiaries’ unexplained revenue is to its two biggest inputs, year to February 2026