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Record

Estimated royalty income The Pokémon Company earned from Western licensed merchandise in 2025

2025

EstimateAn estimate on benchmark rates and an undefined base figure. Wide band.

What this is

Estimated royalty income The Pokémon Company earned from Western licensed merchandise in 2025: about ¥98.5–204.3bn, depending on the royalty rate and what License Global’s figure covers.

How it’s built

  1. Start from License Global’s $15.7bn. If cards are inside, remove the company’s own cards ($0.449 a card, ×1.0–1.3) and games ($0.7–1.0bn), leaving $12.0–13.4bn.
  2. Multiply by a royalty yield of 5.51–5.56% (industry average) or 8.05–8.7% (Funko-type), at ¥149.57 per dollar.

What we assumed

  • The figure covers the company’s territories outside Asia.Its own profile names only retailers there; the scope is never stated.
  • Asian markets take 10–30% of cards printed outside Japan.No direct split exists; this range sets how many cards are deducted.
  • Royalty yields of 5.5% or 8–8.7% of retail.Industry survey and Sanrio give 5.5%; Funko’s filed rate on half of retail gives the higher class.
  • Games account for $0.7–1.0bn.A working range in the research, not a disclosed figure.

Sanity check

No licensee discloses a Pokémon royalty. Named Western licensees can account for at most about a quarter of the low end, so the rest must come from many smaller deals.

The value

  • Card game-IN merch $ bn (a 0.1-0.3, m 1.0-1.3, games 0.7-1.0): 12 to 13.4

Some detail is too fine to show here; it is kept in the trainer’s notes.

Where it comes from

Our calculation from other figures in the trainer’s notes:

Show the working
  1. merch = 15.7 - 5.22 x (1-a) x 0.449 x m - games
  2. licensing = merch x yield x 149.57
  3. TCG-OUT = 15.7 x yield x 149.57
  4. Spreads = TCG-OUT min/max less TCG-IN max/min
  5. Assumptions: Asian share a 10-30%
  6. games 0.7-1.0 as F

Where it’s used

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