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Map The companies The Pokémon Company

Who runs it

The Pokémon Company earns a seller’s margin and keeps the profit

It makes and sells the cards and apps that lead its revenue, so it earns less on each yen than companies that license their characters. Almost none of what it earns has been paid to its owners.

Key figure
30%
Operating profit as a share of the group’s sales in the year to February 2026, on our estimate; Sanrio and Wizards of the Coast keep ten points or more above that

FiledReportedEstimate — tap any mark for the source and assumptions

On this page5 parts
  1. Most of the revenue comes from goods it sells itself
  2. It keeps ten points less of each yen than Sanrio
  3. Its costs are a manufacturer’s
  4. The profit stays in the company
  5. What it adds up to

The Pokémon Company earns a good margin, and a lower one than the companies it is usually compared with. It keeps about 30% of its sales as operating profit, on group revenue of ¥1.02–1.05tn. Sanrio, which licenses Hello Kitty, keeps 40.1%, and Wizards of the Coast, which publishes Magic, keeps 46.0%. The difference is that The Pokémon Company makes and sells most of what it earns from, and in the Tokyo company cost of sales takes 57% of revenue. What it does earn it keeps. The Tokyo company holds ¥414bn of retained earnings and has paid its owners 2.9% of the past ten years’ profit.

Most of the revenue comes from goods it sells itself

The company was set up in 1998 “to manage and control all rights to” Pokémon for the three firms that own it (its years as a small rights manager are on The thin years). Today it publishes the trading cards and sells TCG Pocket in its own name. On our estimate the cards bring in ¥223–370bn, and cards and Pocket together are 31–51% of the group. Adding its shops, the lines it sells itself are between two-fifths and four-fifths of revenue. Licence income of every kind is an eighth to under a quarter.

For a licensor the proportions run the other way. Royalties are 49.7% of Sanrio’s sales, and licensing is 52.2% of Toei Animation’s. Fig. 1 sets out our estimate of each line, coloured by whether the company sells the product or licenses it.

Fig. 1

The three largest lines are ones The Pokémon Company sells itself

Estimated revenue of the whole group by line, year to February 2026, ¥ billion. Bars are our central estimates, and the ranges around them, which are wide for the shops, are in the table; payments from Nintendo are shown as a range because they have no central estimate. The company publishes no split.

  • Lines the company sells itself
  • Licence income
  • Payments from Nintendo for console games (range only)
Tap a row to read its valuesSold itself–Licence income–From Nintendo–
Built from .
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LineLines the company sells itself, ¥bn a yearLicence income, ¥bn a yearPayments from Nintendo for console games (range only), ¥bn a yearSource
Trading cards (223–370)––
Mobile games (123–205)––
Pokémon Center shops and events (73–245)––
Licensing outside Asia – (99–131)–
Licensing in Japan and Asia – (15–50)–
Console games, paid by Nintendo ––
Anime – (1.2–14)–

Lines the company sells itself. No line is published; each bar is our central estimate, and the table view gives its range. Mobile is mostly TCG Pocket and the company’s other apps, booked as revenue; it also holds the licence income from Pokémon GO, about ¥13–26bn, estimated from profit. Shops and events is wide because neither publishes sales.

Licence income. Royalties from licensees, at an industry-average rate outside Asia. The anime row is the company’s own share of the programme’s income.

Payments from Nintendo for console games (range only). Only the payment for publishing the games in Japan is certain; any royalty on sales abroad could be zero, so the range has no central estimate.

Selling has not made it grow faster than Sanrio. The Tokyo company’s revenue rose from ¥120.0bn to ¥531.4bn in five years, or 4.4×. Part of that is Pocket, which the company sells in its own name. Sanrio’s rose 4.7× over the same five years, from a pandemic low. What the choice changed is where the profit comes from and how much of each yen is kept.

It keeps ten points less of each yen than Sanrio

On group revenue the operating margin is 29.5–31.3%, on our estimate from Nintendo’s filings. The Tokyo company, which publishes its own accounts, made 27.1% last year and has stayed between 23.2% and 29.8% in the six years it has printed an income statement. Toei Animation keeps 33.1%, Konami’s games division 35.3%, and Sanrio and Wizards more again.

Sanrio’s own accounts show why the mix matters. Its product sales earned 18.5% in the year to March 2025 and its licensing in Japan 84.2%, before head-office costs. Wizards is the harder comparison, because it too publishes cards. Its 2025 margin was a high; its management puts the usual range in the high 30s to low 40s. Wizards owns Magic outright, while The Pokémon Company manages rights that belong to its three founders, and its margin is struck after whatever it pays them (see The founders).

Fig. 2

The Pokémon Company keeps about 30% of sales; Sanrio keeps 40% and Wizards 46%

Operating profit as a share of sales, latest full year for each company, percent.

  • Listed peers, latest full year
  • The Pokémon Company group (estimate)
  • The Pokémon Company, Tokyo company (filed)
Tap a row to read its valuesPeers–Group–Tokyo company–
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CompanyListed peers, latest full year, % of salesThe Pokémon Company group (estimate), % of salesThe Pokémon Company, Tokyo company (filed), % of salesSource
Wizards of the Coast ––
Sanrio ––
Konami, games division ––
Toei Animation ––
The Pokémon Company, group – (29.5–31.3)–
The Pokémon Company, Tokyo company ––

Listed peers, latest full year. Wizards of the Coast is Hasbro’s segment for calendar 2025, a year its management calls above its usual range of the high 30s to low 40s. Sanrio and Toei Animation are consolidated, year to March 2026. Konami is its Digital Entertainment segment after a share of head-office costs, year to March 2026.

The Pokémon Company group (estimate). Estimated from what Nintendo reports for its affiliates, with the baseball club it also holds taken out and one-off gains removed; year to February 2026.

The Pokémon Company, Tokyo company (filed). From the company’s own published accounts, year to February 2026. Over the six years it has published an income statement the figure has run between 23.2% and 29.8%.

Its costs are a manufacturer’s

The Tokyo company’s accounts show where the missing points go. Cost of sales was 56.7% of revenue last year, and selling and administrative costs a further 16.2%. In the three years before Pocket, cost of sales fitted a simple rule of about ¥20bn a year plus 42% of sales. Over the same years it came to ¥11.7–12.2 for every card produced worldwide. Three years is a thin base for a rule, but most of the cost plainly rises and falls with what is sold.

Pocket added a second layer. Cost of sales had fallen to 48.8% of revenue and jumped to 57.3% in the app’s first year. As the seller, the company bears the app stores’ fee, about ¥45bn last year on our estimate, and pays the developer, DeNA, which reported ¥35.5bn from The Pokémon Company in the year to March 2025.

Fig. 3

Cost of sales takes 57 yen of every 100 the Tokyo company sells

Cost of sales, selling and administrative costs, and operating profit of the Tokyo company, each as a share of revenue, years to February 2021–2026, percent.

  • Cost of sales
  • Selling and administrative costs
  • Operating profit
Tap the chart to read its valuesCost of sales–Overheads–Operating profit–
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Year to FebruaryCost of sales, % of salesSelling and administrative costs, % of salesOperating profit, % of salesSource
2021
2022
2023
2024
2025
2026

Cost of sales. The Tokyo company alone, from its published accounts. Cost of sales is what it pays to make and deliver what it sells; the notices do not split it further.

Operating profit. What is left: the operating margin.

A cost base like this gives up margin in good years and should protect it in bad ones. When Sanrio’s sales fell 28.2% between 2014 and 2020, 87% of each lost yen came out of profit and its margin went from 27.3% to 3.8%. A publisher that sells fewer cards also prints fewer. The Pokémon Company’s accounts have not yet shown this, because revenue has risen in every year it has published; what a card slump would cost is modelled on Value and risk.

The profit stays in the company

The Tokyo company’s net assets grew from ¥11bn in February 2016 to ¥416bn ten years later. In that time it paid its owners twice, ¥3.0bn in the year to February 2018 and ¥9.0bn in the year to February 2024. They were 18.8% and 18.4% of the previous year’s profit, and no rule has been announced. Together they come to 2.9% of the ¥415.5bn earned over the decade.

Fig. 4

The Tokyo company’s net assets grew from ¥11bn to ¥416bn in ten years, and it paid out ¥12bn

Net assets of the Tokyo company at the end of February, and its two payouts to owners, ¥ billion.

  • Shareholders’ equity
  • Valuation adjustments
  • Paid out to owners
Tap the chart to read its valuesEquity–Valuation adj.–Paid out–
Built from .
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End of FebruaryShareholders’ equity, ¥bnValuation adjustments, ¥bnPaid out to owners, ¥bnSource
2016 –
2017 –
2018
2019 –
2020 –
2021 –
2022 –
2023 –
2024
2025 –
2026 –

Shareholders’ equity. The Japanese parent company alone, balance sheet at the end of February, read from the gazette notices. Net assets are the two parts stacked.

Paid out to owners. Payouts are the retained-earnings roll-forward residual, shown in the year it falls (the dividend is declared after year end): ¥12.0bn in all over ten years.

Listed peers work to a different standard. Konami, Sanrio, Bandai Namco and Toei Animation each declared at least 30% of profit as dividends in their latest year, and Nintendo declared 60%. Had the Tokyo company paid at the lowest of those rates since 2018, its owners would have received about ¥120bn, of which Nintendo’s 32% would have been ¥38bn. Nintendo’s actual receipts were ¥3.3–3.8bn.

Fig. 5

Peers pay out 30–60% of profit; The Pokémon Company has paid out 3%

Dividends as a share of profit. Peers: year to March 2026. The Pokémon Company: its Tokyo company over the nine years to February 2026. Percent.

  • Listed peers, year to March 2026
  • The Pokémon Company, nine years to February 2026
Tap a row to read its valuesPeers–The Pokémon Company–
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CompanyListed peers, year to March 2026, % of profitThe Pokémon Company, nine years to February 2026, % of profitSource
Nintendo –
Toei Animation –
Bandai Namco –
Sanrio –
Konami –
The Pokémon Company –

Listed peers, year to March 2026. Declared dividends as a share of consolidated profit; buybacks are left out so the bars are like for like. Hasbro is left out: its latest comparable year is not like for like.

The Pokémon Company, nine years to February 2026. Japanese parent company: two payouts (years to February 2018 and 2024) over nine years of its profit. On a group basis it is 1.64%.

The only large uses of the money on record are purchases along the card chain by the Western arm, a printer in 2022 and a distributor agreed in 2026 (see TPC International). Why the owners leave the rest where it is, and what that makes the company worth, is the subject of Value and risk.

What it adds up to

The Tokyo company’s next accounts, for the year to February 2027, are due in the official gazette around June 2027.

The records

50 numbers on this page, in the order they appear: 17 filed, 14 reported and 19 estimates. Open any grade for its source.

NumberWhat it isSourceGrade
30%TPC group operating margin, year to February 2026, estimateyear to March 2026 (TPC year to February 2026)Our calculation
¥1.02–1.05tnTPC group revenue, year to February 2026, estimateNintendo year to March 2026 (TPC year to February 2026; club 2025)Our calculation
40.1%Sanrio operating margin, year to March 2026year to March 2015-year to March 2026Our calculation
46.0%Wizards of the Coast segment operating margin, 2025Hasbro 2021-2025 (Dec FY)Our calculation
57%Tokyo company cost of sales as a share of revenue, year to February 2026TPC year to February 2021–year to February 2026 (parent, 決算公告 要旨)Our calculation
¥414bnTokyo company retained earnings, February 2026year to February 2026国立印刷局 (官報)
2.9%Share of ten years of Tokyo company profit paid outyear to February 2017-year to February 2026Our calculation
¥223–370bnTrading card revenue, whole line, year to February 2026, estimateTPC year to February 2026Our calculation
31–51%Cards plus TCG Pocket as a share of group revenue, estimateTPC year to February 2026Our calculation
49.7%Royalties as a share of Sanrio’s sales, year to March 2026year to March 2015-year to March 2026Our calculation
52.2%Licensing as a share of Toei Animation’s sales, year to March 2026year to March 2016-year to March 2026Our calculation
¥120.0bnTokyo company revenue, year to February 2021year to February 2021国立印刷局 (官報)
¥531.4bnTokyo company revenue, year to February 2026year to February 2026国立印刷局 (官報)
4.4×Tokyo company revenue, February 2026 over February 2021TPC year to February 2021 → year to February 2026Our calculation
4.7×Sanrio revenue, year to March 2026 over year to March 20215-year windows ending year to February 2026, year to March 2026, 2025, year to June 2026Our calculation
29.5–31.3%TPC group operating margin range, year to February 2026, estimateyear to March 2026 (TPC year to February 2026)Our calculation
27.1%Tokyo company operating margin, year to February 2026year to February 2021–year to February 2026 (第23–28期)Our calculation
23.2%Tokyo company operating margin, year to February 2021year to February 2021–year to February 2026 (第23–28期)Our calculation
29.8%Tokyo company operating margin, year to February 2024year to February 2021–year to February 2026 (第23–28期)Our calculation
33.1%Toei Animation operating margin, year to March 2026year to March 2016-year to March 2026Our calculation
35.3%Konami Digital Entertainment margin after head-office costs, year to March 2026Konami year to March 2024-year to March 2026 (IFRS)Our calculation
18.5%Sanrio head-office product sales margin, year to March 2025year to March 2024-year to March 2025 (Sanrio HQ business lines, pre-elimination)Our calculation
84.2%Sanrio head-office Japan licensing margin, year to March 2025year to March 2024-year to March 2025 (Sanrio HQ business lines, pre-elimination)Our calculation
56.7%Tokyo company cost of sales as a share of revenue, year to February 2026TPC year to February 2021–year to February 2026 (parent, 決算公告 要旨)Our calculation
16.2%Tokyo company selling and administrative costs as a share of revenue, year to February 2026TPC year to February 2021–year to February 2026 (parent, 決算公告 要旨)Our calculation
¥20bnFixed part of Tokyo company cost of sales, years to February 2022–24, modelTPC year to February 2021–year to February 2024Our calculation
42%Variable part of Tokyo company cost of sales as a share of revenue, years to February 2022–24, modelTPC year to February 2021–year to February 2024Our calculation
¥11.7–12.2Tokyo company cost of sales per card produced worldwide, years to February 2022–24TPC year to February 2021–year to February 2024Our calculation
48.8%Tokyo company cost of sales as a share of revenue, year to February 2024TPC year to February 2021–year to February 2026 (parent, 決算公告 要旨)Our calculation
57.3%Tokyo company cost of sales as a share of revenue, year to February 2025TPC year to February 2021–year to February 2026 (parent, 決算公告 要旨)Our calculation
¥45bnApp store fees on TCG Pocket borne by TPC, year to February 2026, estimateDeNA year to March 2024–year to March 2025; TPC year to February 2025–26Our calculation
¥35.5bnDeNA’s revenue from The Pokémon Company, year to March 2025year to March 2025 (Apr 2024–Mar 2025)DeNA Co., Ltd. (filed to 関東財務局 2025-06-20)
28.2%Fall in Sanrio’s sales, year to March 2014 to year to March 2020Sanrio year to March 2014-year to March 2024 (consolidated; overseas subs Jan-Dec)Our calculation
87%Share of each lost yen of Sanrio sales lost from operating profitSanrio year to March 2014-year to March 2024 (consolidated; overseas subs Jan-Dec)Our calculation
27.3%Sanrio operating margin, year to March 2014Sanrio year to March 2014-year to March 2024 (consolidated; overseas subs Jan-Dec)Our calculation
3.8%Sanrio operating margin, year to March 2020Sanrio year to March 2014-year to March 2024 (consolidated; overseas subs Jan-Dec)Our calculation
¥11bnTokyo company shareholders’ equity, February 2016; valuation adjustments were nilyear to February 2016国立印刷局 (官報)
¥416bnTokyo company net assets, February 2026TPC year to February 2026 year-end (Feb 2026) ≈ Nintendo year to March 2026Our calculation
¥3.0bnTokyo company payout, year to February 2018year to February 2018Our calculation
¥9.0bnTokyo company payout, year to February 2024year to February 2024Our calculation
18.8%2018 payout as a share of the previous year’s profityear to February 2018, year to February 2024 (TPC); year to March 2018, year to March 2024 (Nintendo)Our calculation
18.4%2024 payout as a share of the previous year’s profityear to February 2018, year to February 2024 (TPC); year to March 2018, year to March 2024 (Nintendo)Our calculation
¥415.5bnTokyo company net profit, ten years to February 2026year to February 2017-year to February 2026Our calculation
30%Lowest declared payout ratio among listed peers, year to March 2026year to February 2018-year to February 2026 (TPC); year to March 2021-year to March 2026 (peers)Our calculation
60%Nintendo declared payout ratio, year to March 2026year to February 2018-year to February 2026 (TPC); year to March 2021-year to March 2026 (peers)Our calculation
¥120bnTokyo company payouts at a 30% ratio, years to February 2018–26, hypotheticalyear to February 2018-year to February 2026 (TPC); year to March 2021-year to March 2026 (peers)Our calculation
32%Nintendo’s share of TPC’s voting rightsyear to March 2026 (Apr 2025–Mar 2026)Nintendo Co., Ltd. (任天堂株式会社) / EDINET
¥38bnNintendo’s share of payouts at a 30% ratio, hypotheticalyear to February 2018-year to February 2026 (TPC); year to March 2021-year to March 2026 (peers)Our calculation
¥3.3–3.8bnNintendo’s receipts from TPC’s two payoutsyear to February 2018, year to February 2024 (TPC); year to March 2018, year to March 2024 (Nintendo)Our calculation
28%Group operating margin with a below-parent one-off removed, estimateTPC year to February 2026 (Mar 2025–Feb 2026) = Nintendo year to March 2026Our calculation