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Estimated retail value of licensed Pokémon merchandise, excluding cards and video games, sold in The Pokémon Company International’s territories in 2025

55–68% 2025 (LG row) ≈ TPC year to February 2026

EstimateAn estimate: a self-reported figure less modelled deductions. Wide uncertainty.

What this is

Estimated retail value of licensed Pokémon merchandise, excluding cards and video games, sold in The Pokémon Company International’s territories in 2025: about ¥1,710–2,020bn ($11.4–13.5bn).

How it’s built

  1. Start from License Global’s $15.7bn, converted at ¥149.57 per dollar: ¥2,348bn.
  2. Take out the company’s own cards sold in its territories, valued at list price: ¥227–490bn.
  3. Take out video games, $0.7–1.0bn (¥105–150bn).

What we assumed

  • The $15.7bn covers the company’s territories and includes its own cards and games.The figure’s scope is undefined; the company’s profile hints that cards are inside. If they are not, nothing should be deducted.
  • Asian markets take 10–30% of cards printed outside Japan.The research gives no direct split; this range sets how many cards are deducted.
  • Cards outside Japan are worth the US booster price, times 1.0–1.3.The uplift allows for pricier products; it ties to the card-spend estimate elsewhere.
  • Games account for $0.7–1.0bn.A working range in the research, not a disclosed figure.

Sanity check

Everything rests on a company-submitted, undefined figure, less modelled deductions. It is 55–68% of the research’s whole franchise consumer-spend estimate.

Where it comes from

Our calculation from other figures in the trainer’s notes:

Show the working
  • Merch: ¥1,708–2,017bn
  • Merch: $11.4–13.5bn
  • TPCi territory cards deducted: ¥227–490bn
  • Games deducted: ¥105–150bn
  • Share of total: 55.1 to 67.5%
  • Width: ¥308bn
  1. 2,348.2 − 0.9×544.8 − 149.6 = 1,708.4
  2. 2,348.2 − 0.7×324.1 − 104.7 = 2,016.7

Where it’s used

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