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How the money works

The phone game TPC licensed has held up better than the one it sells

Pokémon GO pays The Pokémon Company a small share of a steady stream. TCG Pocket paid it a large share of a launch, and the launch is over.

Key figure
¥105–150bn
What TCG Pocket brought The Pokémon Company in the year to February 2026, counted after app-store fees at the low end and before them at the high end, on our estimate. The year to February 2027 is on course for less than half of it.

FiledReportedEstimate — tap any mark for the source and assumptions

On this page6 parts
  1. Pokémon GO is an annuity
  2. Pocket was a launch
  3. A Pocket yen is worth more to The Pokémon Company than a GO yen
  4. Nothing else on the shelf comes close
  5. Pocket leaves a gap in this year’s revenue
  6. What it adds up to

Pokémon has had two phone hits, on opposite terms. Pokémon GO belongs to another company and pays The Pokémon Company a licence fee; ten years on it still takes about $730m a year through the app stores. TCG Pocket is TPC’s own, and it lost 55% of its monthly players in five quarters. The trade-off is in the share. We estimate TPC received 13–23 yen of every hundred spent in GO in the one year that can be measured, and keeps 43–49 of every hundred spent in Pocket. So Pocket put ¥105–150bn on TPC’s revenue in the year to February 2026, before DeNA’s share, and is on course for ¥46–66bn in the year after.

Pokémon GO is an annuity

GO launched in July 2016 and took $786m through the app stores in its first six months. Spending peaked at $1.3bn in 2020 and has since settled at a little over half of that. Over ten years to July 2026 the stores collected almost $9.1bn, against $1.6bn for Pocket in its first eighteen months on the same vendor’s count. The operator said in March 2025 that more than 20m people still played each week.

The app-store figure understates the game. Scopely, which bought GO from Niantic in May 2025, says the game made more than $1bn of revenue in 2025. If that is player spending, at least 27–28% of it was spent outside the app stores, where GO runs its own web shop. Fig. 1 shows the store spending alone, with the range a vendor projects for 2026.

Fig. 1

Ten years on, Pokémon GO still takes about $730 million a year through the app stores

Pokémon GO’s spending through the Apple and Google app stores, US$ million by calendar year, vendor estimate. Its own web shop is not included.

  • App-store spending, estimate
  • 2026 projection
  • Estimate
Tap the chart to read its valuesApp stores–Projection–
Built from .
Show the numbers
YearApp-store spending, estimate, US$m2026 projection, US$mSource
2016 –
2017 –
2018 (854–902)–
2019 (919–971)–
2020 –
2021 –
2022 –
2023 –
2024 –
2025 (722–733)–
2026 – (550–750)

App-store spending, estimate. AppMagic estimates of spending through Apple and Google, calendar years. 2018, 2019 and 2025 are midpoints of implied ranges. GO’s own web shop is not included: at least about a quarter of 2025 player spending went there, so the fall overstates the drop in total spending.

2026 projection. A vendor projection for the full year, drawn as a range.

Pocket was a launch

Pocket went live on 30 October 2024. The number that tracks it quarter by quarter is the game revenue of its co-developer, DeNA, which went from ¥11.3bn in the quarter before launch to ¥28.0bn in the quarter of launch. By April–June 2026 it was ¥12.1bn, close to where it began. DeNA put the fall down to the high level of the year before.

Players followed the same path more slowly. DeNA counted 51m monthly players in January–March 2025 and 23m in April–June 2026. Spending fell further. On our estimate players spent ¥75.8bn in the first of those quarters and ¥16.5bn in the last, a drop of nearly four-fifths. A vendor’s separate count of app-store receipts shows a fall of about two-thirds between the first six months and the latest six. In the newest quarter players slipped only from 24m to 23m, but each spent about ¥239 a month, down from ¥394.

DeNA is due to report its July–September quarter around 10 November 2026. Our range for its game revenue is ¥10.6–12.8bn, against ¥15.4bn a year earlier. Fig. 2 runs the filed series from 2023.

Fig. 2

DeNA’s game revenue more than doubled when Pocket launched and is back where it was

DeNA game-segment revenue by quarter, ¥ billion, April 2023 to June 2026. Includes DeNA’s other games.

DeNA’s game revenue more than doubled after Pocket launched, then fell back to where it was before. Bar chart of DeNA’s quarterly game revenue in yen billions: about 11 to 15 in each quarter before Pocket, 28.0 and 27.5 in the two quarters after its October 2024 launch, then 18.1, 15.4, 14.7, 16.1 and 12.1 in the quarter to June 2026. DeNA’s game revenue more than doubled after Pocket launched, then fell back to where it was before. DeNA game-segment revenue per quarter, ¥ billion. Labels show the quarter’s last month. 12 Jun 2023 14 Sep 2023 13 Dec 2023 15 Mar 2024 11 Jun 2024 11 Sep 2024 28 Dec 2024 28 Mar 2025 18 Jun 2025 15 Sep 2025 15 Dec 2025 16 Mar 2026 12 Jun 2026 Pocket launches in October 2024 ¥12bn, as in 2023 Source: DeNA quarterly results, 2023 to 2026. Includes DeNA’s other games.
Built from , and .

A Pocket yen is worth more to The Pokémon Company than a GO yen

The two games are different contracts. GO is built and run by an outside operator, and TPC is paid a licence fee and a consideration for helping develop and run it, as the holder of the rights. In the year to February 2017, the one year where the income can be isolated, that came to 13–23 yen of every hundred spent through the stores. At the same rate GO was worth ¥13–26bn to TPC in the year to February 2026, on store spending of ¥100–111bn.

Pocket is TPC’s own product. TPC is the seller named in the app stores, the players’ spending is its sale, and it pays its developers out of that. DeNA’s filings put its share at about 24% of what players spend. After an assumed 27–33% for the stores, 43–49% is left for TPC, or ¥61–76bn in the year to February 2026, before Creatures’ share and TPC’s own costs. Fig. 3 sets the two rates on one scale.

Fig. 3

The Pokémon Company keeps 13–23 yen of every hundred spent in GO and 43–49 in Pocket

Yen reaching The Pokémon Company per ¥100 of player spending, estimated ranges. GO: income as a share of app-store spending, year to February 2017. Pocket: after app stores and DeNA, October 2024 to March 2025.

  • Pokémon GO: licence income, estimated range
  • TCG Pocket: left after app stores and DeNA, estimated range
Tap a row to read its valuesGO–Pocket–
Built from .
Show the numbers
GamePokémon GO: licence income, estimated range, yen per ¥100TCG Pocket: left after app stores and DeNA, estimated range, yen per ¥100Source
Pokémon GO (licensed, run by Scopely) –
TCG Pocket (sold by The Pokémon Company) – (43–49)

Pokémon GO: licence income, estimated range. The Tokyo company’s pre-tax income from GO in the year to February 2017 divided by that year’s app-store spending, on two vendors’ readings of the spending. The rate since then, and under Scopely, is not known; spending in GO’s own web shop is outside the base.

TCG Pocket: left after app stores and DeNA, estimated range. One hundred less an assumed 27–33 for the app stores and 23.6–24.4 for DeNA, from DeNA’s filings for October 2024 to March 2025. Creatures’ development share and The Pokémon Company’s own costs are not deducted.

Nothing else on the shelf comes close

Two other phone games that TPC sells itself can be sized. On our estimate Pokémon Sleep brought it ¥6–10bn in the year to February 2026 and Pokémon UNITE ¥1–2bn. UNITE stopped selling items on 27 October 2026 and closes on 23 March 2027.

The newcomer is Pokémon Champions, a free-to-play battle game that reached Switch on 8 April 2026 and phones on 17 June, with Nintendo selling the Switch version and TPC the phone version. It passed 20m downloads across both by early August. One vendor puts its first month on phones at about $7.2m, and another put Pocket’s first month at $200m. Fig. 4 shows what each game brought TPC in Pocket’s first full year.

Fig. 4

Pocket brought The Pokémon Company more than GO, Sleep and UNITE put together

Estimated ranges, ¥ billion, year to February 2026. Games sold by The Pokémon Company: player spending after to before app-store fees. Pokémon GO: licence income.

  • Games The Pokémon Company sells itself, estimated range
  • Pokémon GO: licence income, estimated range
Tap a row to read its valuesSold by TPC–GO licence–

Pokémon Champions reached phones in June 2026, after this year closed.

Built from .
Show the numbers
GameGames The Pokémon Company sells itself, estimated range, ¥bnPokémon GO: licence income, estimated range, ¥bnSource
TCG Pocket –
Pokémon GO (licence income) – (13–26)
Pokémon Sleep (6.2–10)–
Pokémon UNITE (1.1–1.6)–

Games The Pokémon Company sells itself, estimated range. Player spending reaching The Pokémon Company: low end after app-store fees, high end before. Pokémon Champions reached phones in June 2026, after this year ended, and has no figure yet.

Pokémon GO: licence income, estimated range. A profit-equivalent: app-store spending at the rate implied by the year to February 2017. It is income after the operator’s costs, so it is not on the same basis as the three bars of sales.

Pocket leaves a gap in this year’s revenue

Because Pocket’s spending is TPC’s own sale, the fade shows in the Tokyo company’s revenue. If spending decays by 5% a quarter from its April–June 2026 level, Pocket brings TPC ¥46–66bn in the year to February 2027, counted after app-store fees at the low end and before them at the high end. On the same two bases the year before was ¥105–150bn, so the fall is ¥59–84bn, or 11–16% of the Tokyo company’s ¥531.4bn revenue.

To report level revenue, everything TPC sells other than Pocket would have to grow by 19–25% if TPC books Pocket before store fees and by 12–16% if it books it after them, depending on how fast Pocket decays. The rest grew 32% last year, so the bar is below last year’s pace, and whether it is cleared rests mostly on trading cards. Fig. 5 sets the three periods side by side.

Fig. 5

Pocket brought The Pokémon Company ¥105–150bn last year and is on course for ¥46–66bn this year

Pocket player spending reaching The Pokémon Company, ¥ billion, estimated: launch period and each year to February. Low end after app-store fees, high end before.

Tap a row to read its valuesPocket to TPC–
Built from .
Show the numbers
YearPocket spending reaching TPC, after to before app-store fees, ¥bnSource
Oct 2024–Feb 2025 (launch, four months)
Year to Feb 2026
Year to Feb 2027 (estimate)

Pocket spending reaching TPC, after to before app-store fees. Low end assumes 30% app-store fees, high end is before fees; TPC’s own basis is not published. Built from DeNA’s filed revenue from TPC divided by DeNA’s implied share (0.236). The year to February 2027 assumes spending decays about 5% a quarter from April–June 2026.

What it adds up to

The Tokyo company’s revenue for the year to February 2027, against ¥531.4bn the year before, is due in the official gazette in June 2027.

The records

46 numbers on this page, in the order they appear: 3 filed, 10 reported and 33 estimates. Open any grade for its source.

NumberWhat it isSourceGrade
$730mPokémon GO app-store spending, calendar 2025, vendor estimate2025Our calculation
55%TCG Pocket monthly players, January–March 2025 to April–June 2026Q1 year to March 2025-Q1 year to March 2027Our calculation
13–23TPC’s income from GO per hundred yen of app-store spending, calibrated on the year to February 2017TPC year to February 2017 (Mar 2016-Feb 2017)Our calculation
43–49TPC’s share of Pocket player spending after app stores and DeNA, estimateDeNA year to March 2025 H2 calibration; TPC year to February 2025-year to February 2027Our calculation
¥105–150bnPocket spending reaching TPC, year to February 2026, after to before app-store fees, estimateTPC year to February 2025–year to February 2027Our calculation
¥46–66bnPocket spending reaching TPC, year to February 2027, after to before app-store fees, estimateTPC year to February 2025–year to February 2027Our calculation
$786mPokémon GO app-store spending, 2016, vendor estimate2016 (to end 2016)PocketGamer.biz
$1.3bnPokémon GO app-store spending, 2020, vendor estimate2020PocketGamer.biz
$9.1bnPokémon GO lifetime app-store spending, July 2016 to July 2026, vendor estimateJul 2016–Jul 2026PocketGamer.biz (Aaron Astle)
$1.6bnTCG Pocket lifetime app-store spending to April 2026, same vendor30 Oct 2024–Apr 2026Our calculation
20mPokémon GO weekly active players, operator release, March 2025Mar 2025Scopely (operator press release)
$1bnPokémon GO revenue in 2025, Scopely release2025Scopely
27–28%Minimum share of GO’s 2025 spending outside the app stores2025Our calculation
¥11.3bnDeNA game revenue, July–September 2024Q1 year to March 2025-Q1 year to March 2027Our calculation
¥28.0bnDeNA game revenue, October–December 2024Q1 year to March 2025-Q1 year to March 2027Our calculation
¥12.1bnDeNA game revenue, April–June 2026Q1 year to March 2025-Q1 year to March 2027Our calculation
51mPocket monthly players, January–March 2025Q4 year to March 2025 (Jan-Mar 2025)gamebiz.jp
23mPocket monthly players, April–June 2026Q1 year to March 2027 (Apr-Jun 2026)DeNA via investgame.net mirror
¥75.8bnPocket player spending, January–March 2025, estimateQ3 year to March 2025–Q1 year to March 2027Our calculation
¥16.5bnPocket player spending, April–June 2026, estimateQ3 year to March 2025–Q1 year to March 2027Our calculation
24mPocket monthly players, January–March 2026Q4 year to March 2026 (Jan-Mar 2026)Bulbagarden
239Pocket spending per monthly player per month, April–June 2026, estimateQ4 year to March 2025–Q1 year to March 2027Our calculation
394Pocket spending per monthly player per month, January–March 2026, estimateQ4 year to March 2025–Q1 year to March 2027Our calculation
¥10.6–12.8bnDeNA game revenue, July–September 2026, our rangeQ2 year to March 2027; year to March 2027Our calculation
¥15.4bnDeNA game revenue, July–September 2025Q1 year to March 2025-Q1 year to March 2027Our calculation
¥13–26bnTPC’s income from GO, year to February 2026, estimateTPC year to February 2026 (Mar 2025-Feb 2026)Our calculation
¥100–111bnPokémon GO app-store spending, year to February 2026, estimateTPC year to February 2026 (Mar 2025-Feb 2026)Our calculation
24%DeNA’s share of Pocket player spending, from its filingsDeNA year to March 2025 H2 calibration; TPC year to February 2025-year to February 2027Our calculation
27–33%Assumed app-store fee on Pocket spendingDeNA year to March 2025 H2 calibration; TPC year to February 2025-year to February 2027Our calculation
43–49%TPC’s share of Pocket spending after stores and DeNA, estimateDeNA year to March 2025 H2 calibration; TPC year to February 2025-year to February 2027Our calculation
¥61–76bnPocket spending left for TPC after stores and DeNA, year to February 2026, estimateDeNA year to March 2025 H2 calibration; TPC year to February 2025-year to February 2027Our calculation
¥6–10bnPokémon Sleep spending reaching TPC, year to February 2026, estimateTPC year to February 2020-year to February 2026 (Mar-Feb; year to February 2026 first)Our calculation
¥1–2bnPokémon UNITE spending reaching TPC, year to February 2026, estimateTPC year to February 2020-year to February 2026 (Mar-Feb; year to February 2026 first)Our calculation
20mPokémon Champions downloads, Switch and phones combined, to 3 August 2026to 3 August 2026gamebiz
$7.2mPokémon Champions phone spending, first month, vendor estimate17 June 2026 to ~17 July 2026PocketGamer.biz (AppMagic)
$200mTCG Pocket spending in its first month, vendor estimate30 October 2024 to ~30 November 2024Famitsu (Sensor Tower release)
5%Assumed quarterly decay in Pocket spending, central caseTPC year to February 2027 (Mar 2026–Feb 2027)Our calculation
¥59–84bnFall in Pocket spending reaching TPC, estimateTPC year to February 2025–year to February 2027Our calculation
11–16%Pocket fall as a share of the Tokyo company’s revenue, year to February 2026TPC year to February 2025–year to February 2027Our calculation
¥531.4bnTPC parent revenue, year to February 2026year to February 2026国立印刷局 (官報)
19–25%Growth needed outside Pocket for level parent revenue, year to February 2027, before store fees, across slower and faster decayTPC year to February 2025–year to February 2027Our calculation
12–16%Growth needed outside Pocket for level parent revenue, year to February 2027, after store fees, across slower and faster decayTPC year to February 2025–year to February 2027Our calculation
32%Growth outside Pocket, year to February 2026, before store feesTPC year to February 2025–year to February 2027Our calculation
¥31.1bnDeNA revenue from TPC, year to March 2026year to March 2025, year to March 2026株式会社ディー・エヌ・エー (DeNA Co., Ltd.; EDINET E05460)
¥14.4bnDeNA revenue from TPC, year to March 2027, estimateQ2 year to March 2027; year to March 2027Our calculation
¥154bnDeNA consolidated revenue guidance, year to March 2027year to March 2027 forecastDeNA Co., Ltd. (TDnet via Yahoo Finance mirror)