This figure has been replaced. See Consumer spending on new Pokémon console games at list price, re-cut to The Pokémon Company’s year to February 2026.
What this is
Estimated total consumer spending on new Pokémon products, at list price, in the year to February 2026: about ¥2,860–3,260bn ($19–22bn).
How it’s built
- Start from License Global’s $15.7bn (¥2,348bn); remove the cards and games it is taken to include.
- Add all cards worldwide at list (¥493–680bn), console games (at least ¥147bn) and digital spending (¥258–337bn).
- Add the company’s own stores and online shops (¥70–230bn) and event tickets (¥0.6–1.3bn).
What we assumed
- License Global’s figure covers the company’s territories, with its cards and games inside.Its scope is undefined; this reading is chosen for consistency across lines.
- Each added line is the research’s own estimate.Cards come from a print-volume model, digital from app-data vendors, stores from a revenue range; none is a disclosed figure.
- Calendar 2025 stands for the year to February 2026.Ten of the twelve months overlap; the rate ¥149.57 per dollar is the 2025 average.
Sanity check
Excludes licensed goods in Japan and Asia, anime and second-hand sales. A later correction trims ¥25bn of console sales outside the period; online sales may be counted twice by ¥20–80bn.
Where it comes from
Our calculation from other figures in the trainer’s notes:
- ReportedRetail sales of licensed Pokémon products in 2025 as listed for The Pokémon Company International in License Global’s ranking$15.7bn
- EstimateEstimated royalty income The Pokémon Company earned from Western licensed merchandise in 2025
- EstimateEstimated value at list price of new Pokémon cards bought worldwide in the year to February 2026¥493–680bn
- EstimateAsia excluding japan parity card line sensitivity, year to February 2026
- EstimateWhat players spent on Pokémon console games at list price, before tax, in Nintendo’s year to March 2026¥147bn
- EstimateEstimated player spending on Pokémon mobile and digital games, before app-store fees, in the year to February 2026
Show the working
- Total: ¥2,864–3,257bn
- Total $ billion at 149.57: 19.2 to 21.8
- Over LG row times: 1.22 to 1.39
- Width: ¥393bn
- total = row 2,348.2 − TPCi-territory cards (1−a)·X − games g·149.57 + all cards (J+X) + 146.8 + digital + stores + events
- low 2,864.3 (J 135.4, X 544.8, a 0.1, g 1.0, low others)
- high 3,257.0 (a 0.3, g 0.7, high others)
Related figures
Built from this one
- EstimateEstimated retail value of licensed Pokémon merchandise, excluding cards and video games, sold in The Pokémon Company International’s territories in 202555–68%
- EstimateFranchise consumer spend by region card game IN, TPC year to February 2026 (Mar 2025–Feb 2026) ≈ Nintendo year to March 2026; 2025 for License Global and Circana
- EstimateCapture of franchise spend revenue and net, TPC year to February 2026; spend year to February 2026 at list (P4 perimeter)
- EstimateWest online: ECDB against Q02 slot and P4 overlap band, 2025 <-> TPC year to February 2026
- EstimatePokemoncenter.com share of excluding-Japan card list value and gross card gain against trade, 2025 <-> TPC year to February 2026
- EstimateFranchise level merchandise estimates compared VENDOR no per creature split, to 2023 – 2026 compilations