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Record

Estimated player spending on Pokémon mobile and digital games, before app-store fees, in the year to February 2026

TPC year to February 2026 (Mar 2025–Feb 2026) ≈ Nintendo year to March 2026 (Apr 2025–Mar 2026); 2025 for License Global and GameStop

EstimateAn estimate built from filings and vendor data. Moderate confidence.

What this is

Estimated player spending on Pokémon mobile and digital games, before app-store fees, in the year to February 2026: about ¥258–337bn.

How it’s built

  1. Pokémon TCG Pocket: ¥143–155bn, worked from DeNA’s filings and moved to the March–February year.
  2. Pokémon GO in app stores: ¥100–111bn, from AppMagic, an app-data vendor; the high case adds web-store purchases (×1.364), giving ¥152bn.
  3. Other titles: ¥15–30bn.

What we assumed

  • App-data vendor figures are taken at face value.No game publishes its gross spending; vendors are the only source.
  • Web-store spending adds at least 36% to GO.Derived from the operator’s statement of “more than $1bn”; it is a floor, used only in the high case.
  • Other titles add ¥15–30bn.A working range; the research gives little direct evidence for it.

Sanity check

This is what players spend, not what The Pokémon Company earns; app stores and developers take most of it.

Where it comes from

Our calculation from other figures in the trainer’s notes:

Show the working
  • Pocket: ¥143–155bn
  • GO app store: ¥100–111bn
  • GO incl web store floor ¥ billion high: 152
  • Other titles: ¥15–30bn
  • Total: ¥258–337bn
  1. Pocket TPC FY2/26 gross 143.3–154.8
  2. GO app-store gross 100.0–111.2
  3. high case lifts the top by the gross-reading web-store floor 1.364× : 111

Where it’s used

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