What this is
Consumer spending on new Pokémon console games at list price, re-cut to The Pokémon Company’s year to February 2026: at least ¥121.6bn.
How it’s built
- Start from the research’s floor of ¥146.8bn for Nintendo’s year to March 2026.
- Remove Pokopia’s 2.41m overseas copies sold in March 2026, outside the period: 2.41m × $69.99 × ¥149.57 = ¥25.2bn.
- Other March effects cancel out: about 160,000 copies each way.
What we assumed
- All of Pokopia’s overseas copies sold in March 2026.The game launched that month, so its first-quarter overseas sales fall in it.
- One month’s sales of other games is a quarter’s or year’s sales divided evenly.No monthly figures exist; the two swaps are similar in size, so errors largely cancel.
- Only million-selling titles count.This makes it a floor; smaller titles and add-ons are left out.
Sanity check
This is spending at list price, not The Pokémon Company’s revenue. It lowers the franchise spending total by ¥25bn, under 1%.
Where it comes from
Our calculation from other figures in the trainer’s notes.
Show the working
- Q23 floor Nintendo year to March 2026: ¥147bn
- Less Pokopia overseas March 2026: ¥25.2bn
- TPC year to February 2026 floor: ¥122bn
- Overseas: ¥90.5bn
- Japan: ¥31.1bn
- 241万 × $69.99 × 149.57 = ¥25.2bn
- 146.8 − 25.2 = 121.6 …
- Japan 31.1)
- Z-A Q4 = (885−841)+(394−389) = 49万, March ≈ 16万
- SV FY3/25 187万/12 ≈ 16万
- P4: 2,864.3 − 25.2 = 2,839.1
- 3,257.0 − 25.2 = 3,231.8
Where it’s used
Related figures
Built from this one