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Consumer spending on new Pokémon console games at list price, re-cut to The Pokémon Company’s year to February 2026

TPC year to February 2026 (Mar 2025-Feb 2026) ≈ 2025

EstimateAn estimate: filed unit sales times list prices, with period adjustments.

What this is

Consumer spending on new Pokémon console games at list price, re-cut to The Pokémon Company’s year to February 2026: at least ¥121.6bn.

How it’s built

  1. Start from the research’s floor of ¥146.8bn for Nintendo’s year to March 2026.
  2. Remove Pokopia’s 2.41m overseas copies sold in March 2026, outside the period: 2.41m × $69.99 × ¥149.57 = ¥25.2bn.
  3. Other March effects cancel out: about 160,000 copies each way.

What we assumed

  • All of Pokopia’s overseas copies sold in March 2026.The game launched that month, so its first-quarter overseas sales fall in it.
  • One month’s sales of other games is a quarter’s or year’s sales divided evenly.No monthly figures exist; the two swaps are similar in size, so errors largely cancel.
  • Only million-selling titles count.This makes it a floor; smaller titles and add-ons are left out.

Sanity check

This is spending at list price, not The Pokémon Company’s revenue. It lowers the franchise spending total by ¥25bn, under 1%.

Where it comes from

Our calculation from other figures in the trainer’s notes.

Show the working
  • Q23 floor Nintendo year to March 2026: ¥147bn
  • Less Pokopia overseas March 2026: ¥25.2bn
  • TPC year to February 2026 floor: ¥122bn
  • Overseas: ¥90.5bn
  • Japan: ¥31.1bn
  1. 241万 × $69.99 × 149.57 = ¥25.2bn
  2. 146.8 − 25.2 = 121.6 …
  3. Japan 31.1)
  4. Z-A Q4 = (885−841)+(394−389) = 49万, March ≈ 16万
  5. SV FY3/25 187万/12 ≈ 16万
  6. P4: 2,864.3 − 25.2 = 2,839.1
  7. 3,257.0 − 25.2 = 3,231.8

Where it’s used

Related figures

Built from this one