What this is
One vendor per line (AppMagic app-store gross; excludes the web store) with derived years from, and. Both month-weighting rules are shown; the band spans both.
Where it comes from
Our calculation from other figures in the trainer’s notes:
- EstimateEstimated player spending on Pokémon GO through the app stores in calendar 2025$730m
- EstimateEstimated app-store player spending on Pokémon GO in 2018 and 2019, years the vendor did not print
- EstimateA projection of Pokémon GO’s app-store player spending for calendar 2026
- EstimateJpy per usd fiscal period average from calendar years, year to March 2018-year to March 2026; year to February 2021-year to February 2026; 2020-2025
Show the working
- constraint method (C-Q35-3) FY2/X = 10/12 × CY(X-1) + 2/12 × CY(X-2)
- calendar method = 10/12 × CY(X-1) + 2/12 × CY(X)
- E.g
- FY2/26 CM = 10/12 × 722.1-732.8 + 2/12 × 796.6 = 734.5-743.4
- CAL = 10/12 × 722.1-732.8 + 2/12 × 550-750 = 693.4-735.7
- band 693.4-743.4 × 149.57 = ¥103.7-111.2bn
- FY2/21 CAL = 10/12 × 1,300 + 2/12 × 1,240 = 1,290.0
- CM = 10/12 × 1,300 + 2/12 × 918.7-970.5 = 1,236.5-1,245.1
Where it’s used
Related figures
Built from this one
- EstimateHow Pokémon GO's app-store spending in the year to February 2026 compares with the year to February 2018
- EstimateAn estimate of what The Pokémon Company earns from licensing Pokémon GO, years to February 2018–2027
- EstimateEstimated Pokémon GO app-store spending in The Pokémon Company’s year to February 2026, and its share of profit from the game¥13–26bn
- EstimateDigital series pocket plus GO app store by TPC year, TPC year to February 2025–year to February 2027
- EstimateGO monthly players 2017 against operator portfolio monthly players 2025, retention ratios and gross per monthly players, 2017-2025
- EstimateAppmagic cy2025 gross gross up sensitivity, 2025