What this is
Estimated app-store player spending on Pokémon GO in 2018 and 2019, years the vendor did not print: about $854–902m and $919–971m.
How it’s built
- Take AppMagic’s lifetime total to July 2024 (about $7.9bn) and subtract every year it printed; what is left is 2018 plus 2019.
- Split the remainder in proportion to a separate table of the vendor’s after-fee figures.
- Cross-check by grossing up that after-fee table: $888–901m and $955–969m.
What we assumed
- The “$7.9bn” lifetime figure lies between $7.85bn and $7.95bn.That is the range a rounded $7.9bn allows.
- The after-fee table, from Statista citing AppMagic, uses the same basis as the printed gross years.Both routes overlap closely, which supports this.
Sanity check
Sensor Tower, another vendor, reads the same years 4–12% lower; the two vendors are never mixed in one series.
Where it comes from
Our calculation from other figures in the trainer’s notes:
Show the working
- 2018: 854 to 902
- 2019: 919 to 971
- Sum 2018 2019: 1,773 to 1,873
- known years 786.4+635.4+1,300+1,240+912.8+841.1+361.4 (H1 2024) = 6,077.1
- lifetime to Jul 2024 7,850-7,950 → 2018+2019 = 1,772.9-1,872.9
- split 607.62:653.47 → 2018 854.2-902.4, 2019 918.7-970.5
- Net table/0.684-0.674: 888.1-901.4
- 955.1-969.4
Where it’s used
Related figures
Built from this one