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A projection of Pokémon GO’s app-store player spending for calendar 2026

2026

EstimateA projection from vendor data; indicative only.

What this is

A projection of Pokémon GO’s app-store player spending for calendar 2026: about $550–750m, before store fees.

How it’s built

  1. Start from an estimated $257–352m for January–June 2026, derived from vendor data for GO’s tenth anniversary year.
  2. Add the vendor’s July figure and $30–55m a month for August–December.
  3. Cap the top at $750m, because Scopely’s in-app spending fell 36% year on year to April 2026.

What we assumed

  • Monthly spending for August–December runs at $30–55m.A projection from recent run-rates; the research gives no direct evidence for later months.
  • The first-half figure, built from three countries scaled to the world, is right.The US, Japan and Germany make up about 70–80% of GO’s lifetime spending, which sets the scaling.
  • App-store spending only.Engagement rose 10% while in-app spending fell, which fits players moving to the web store; this band understates total spending.

Sanity check

The July input of $141.5m looks large against $30–55m a month assumed for later months; the research does not explain the difference.

The value

  • 550 to 750 $ million (app-store gross, projection)

Where it comes from

Our calculation from other figures in the trainer’s notes:

Show the working
  1. H1 2026 256.6-352.3
  2. Jul 2026 141.5
  3. Aug-Dec at 30/0.684 ≈ 44 a month = 220 (30-55 a month = 150-275)
  4. 256.6+141.5+150 = 548 ≈ 550
  5. 352.3+141.5+275 = 769 → capped 750 by IAP −36% YoY to Apr 2026 (H1 2025 392.4 × 0.64 = 251)

Where it’s used

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