What this is
What users spent on Pokémon apps in the year to February 2026 after the app stores' cut: about ¥181–248bn, from ¥258–337bn of spending before fees.
How it’s built
- Spending before fees is our estimate for TCG Pocket, Pokémon GO and other Pokémon titles, built from company filings and app-analytics data.
- Store fees are 30% of app-store spending: ¥78–89bn. Spending in GO's own web shop pays none.
- Net spending is spending before fees less the fees, low end with low end and high with high.
What we assumed
- App stores take 30%.The standard rate. Reduced rates in some countries and for subscriptions would make the true fee somewhat lower.
- Web-shop spending pays no store fee.Purchases made outside the app stores bypass their cut, which is why fees are a little under 30% of the high end.
Sanity check
Fees of ¥78–89bn are 26–30% of spending before fees, as expected when some spending goes through the web shop.
Where it comes from
Our calculation from other figures in the trainer’s notes:
- EstimateEstimated player spending on Pokémon mobile and digital games, before app-store fees, in the year to February 2026
- EstimateWhere Pokémon GO's app-store spending went in the year to February 2026, and the size of TPC's mobile line with GO counted once
- EstimateHow big Pokémon TCG Pocket is inside The Pokémon Company Tokyo company’s accounts, years to February 2025–2027, shown both gross and net of app-store fees¥105–150bn
Show the working
- Gross: ¥258–337bn
- Store fees: ¥77.5–88.8bn
- Net: ¥181–248bn
- 258.3 − 77.5 = 180.8
- 336.5 − 88.8 = 247.7