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Who else keeps money from Pokémon spending in the year to February 2026

≈¥2.1–2.9tn TPC year to February 2026 (Mar 2025–Feb 2026) ≈ Nintendo year to March 2026 (Apr 2025–Mar 2026); 2025 for License Global and GameStop

EstimateOur estimate: a sum of modelled shares.

What this is

Who else keeps money from Pokémon spending in the year to February 2026: an estimated ¥2.08–2.89 trillion goes to shops, licensees and partners, 77–79% of it on Western licensed merchandise.

How it’s built

  1. Shops and distributors keep ¥205–358bn of card spending at list price; licensees and retailers keep ¥1,645–2,219bn of Western merchandise.
  2. Pokémon GO: app stores ¥77.5–88.8bn, Scopely ¥50.0–55.6bn. TCG Pocket: DeNA ¥32.5–37.8bn. Nintendo keeps ¥37.8–79.0bn of overseas game sales; console shops ¥35–52bn.
  3. The lows add to ¥2,083bn, the highs to ¥2,890bn.

What we assumed

  • The merchandise line is License Global's self-reported retail estimate less an assumed industry royalty.It is not an observed figure, and it dominates the total.

Sanity check

TV and film partners are left out (TV Tokyo at most ¥6.8bn, ShoPro's profit ¥2.4bn); they would not change the picture.

Where it comes from

Our calculation from other figures in the trainer’s notes:

Show the working
  • Card channel at list: ¥205–358bn
  • Licensees and retailers on western merch ¥ billion residual: 1,645 to 2,219
  • App stores on Q35 GO: ¥77.5–88.8bn
  • DeNA TPC year at tau band: ¥32.5–37.8bn
  • DeNA filed year to March 2026 anchor: ¥31.1bn
  • Scopely 50pct of app store GO: ¥50–55.6bn
  1. Card channel (1 − s) × list across s 0.35–0.59
  2. Merch = LG retail − assumed royalty at the industry yield, TCG-IN 1,644.9 to TCG-OUT 2,218.8 : a residual

Where it’s used

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