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Record

The Pokémon Company’s Tokyo company revenue growth in years with and without a new console game, 2021 to 2026. New-game years averaged 38% growth; other years 33%

TPC year to February 2021-year to February 2027

EstimateFiled revenue, read directly; the grouping into game years is our interpretation.

How it’s built

  1. Took the company’s revenue for each year to February from its filed results, for example ¥120.0bn (2021) to ¥531.4bn (2026).
  2. Marked each year by whether a new console game launched within it.
  3. Averaged growth: 70%, 15% and 29% in new-game years; 27% and 38% in others.

What we assumed

  • Which years count as new-game years.Set by launch date against the March-to-February year; for example, the year to February 2024 had only add-on content and Pokémon Sleep.
  • The 70% jump in the year to February 2022 is counted as a new-game effect.It coincided with the trading-card boom and cannot be split, so it flatters the new-game average.

Sanity check

Revenue rose every year and the quiet years often grew faster, so no new-game step is visible. Gross margin fell in 2025–26 with TCG Pocket, not with console games.

Where it comes from

Our calculation from other figures in the trainer’s notes.

Show the working
  • Mean growth title years: 38.1%
  • Mean growth non title years: 32.5%
  1. 204,209/120,019 = +70.1%
  2. 234,528/204,209 = +14.8%
  3. 297,508/234,528 = +26.9%
  4. 410,932/297,508 = +38.1%
  5. 531,428/410,932 = +29.3%
  6. GM 98,035/204,209 = 48.0%
  7. 116,647/234,528 = 49.7%
  8. Title mean (70.1+14.8+29.3)/3 = 38.1
  9. non-title (26.9+38.1)/2 = 32.5

Where it’s used

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