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Our forecast for DeNA's July–September 2026 results

Q2 year to March 2027; year to March 2027

EstimateOur forecast; DeNA's next results will test it.

What this is

Our forecast for DeNA's July–September 2026 results: game revenue about ¥11.7bn (¥10.6–12.8bn), game profit about ¥3.3bn, and Pokémon TCG Pocket player spending about ¥15.7bn.

How it’s built

  1. Pocket spending: the previous quarter's ¥16.5bn less 5% = ¥15.7bn.
  2. DeNA game revenue: about ¥8.0bn from other games plus 23.6% of Pocket spending = ¥11.7bn.
  3. Full year to March 2027: DeNA's revenue from The Pokémon Company about 23.6% × ¥61.2bn = ¥14.4bn.

What we assumed

  • Pocket spending falls about 5% a quarter.The central path from recent quarters; the range allows faster or slower decline.
  • DeNA keeps 22.65–24.4% of Pocket spending.Calibrated from DeNA's filed revenue in one earlier period.

Sanity check

Testable when DeNA reports around 10 November 2026: revenue of ¥14bn or more, or profit of ¥5bn or more, with users at or below 23 million would mean Pocket held up better than assumed. At ¥14.4bn for the year, The Pokémon Company may drop below 10% of DeNA's revenue.

The value

  • Due: Q2 ≈10 November 2026; 有報 ≈June 2027

Some detail is too fine to show here; it is kept in the trainer’s notes.

Where it comes from

Our calculation from other figures in the trainer’s notes:

Show the working
  1. Q2 gross 16.5 × 0.95 = 15.7
  2. revenue 8.0 + 0.236 × 15.7 = 11.7
  3. profit −0.35 + 3.7 = 3.3
  4. low 7.5 + 0.244 × 12.6 = 10.6, profit −0.85 + 3.07 = 2.2
  5. high 8.5 + 0.2265 × 19 = 12.8, profit 0.15 + 4.3 = 4.5
  6. FY3/27 TPC revenue 0.236 × 61.2 = 14.4
  7. segment profit 14.4 − 4 × 0.35 = 13.0

Where it’s used

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