What this is
Two sensitivity checks on the Pocket estimates: how much one assumption moves the April–June 2026 figure, and DeNA’s implied game profit for the year to March 2027.
How it’s built
- Changing the assumed profit of DeNA’s other games by ¥0.5bn a quarter moves estimated Pocket spending in April–June 2026 by about ¥2.1bn.
- A forecast of DeNA’s game profit for the year to March 2027, about ¥13bn, is 56% below the filed ¥29.7bn for the year to March 2026.
What we assumed
- Pocket player spending keeps falling about 5% a quarter.The central path of the site’s own forecast; it is a working assumption, not an observation.
- DeNA keeps about 23.6% of Pocket spending and its other games lose about ¥0.35bn a quarter.Both carried forward from the calibration on DeNA’s filings.
Sanity check
DeNA’s next results will test this. Revenue of ¥14bn or more, or profit of ¥5bn or more, in July–September 2026 would mean Pocket held up better than assumed.
Where it comes from
Our calculation from other figures in the trainer’s notes:
- EstimatePocket revenue at DeNA by quarter profit route anchored, Q3 year to March 2025–Q1 year to March 2027
- EstimateOur forecast for DeNA's July–September 2026 results
- FiledGame segment profit, year to March 2026¥29.7bn
Show the working
- Q1 year to March 2027 gross sensitivity to pi pm 0.5bn: ¥2.1bn
- Game profit implied, year to March 2027: ¥13bn
- Game profit, year to March 2026: ¥29.7bn
- Below year to March 2026, year to March 2027: 56%
- Over year to March 2027 run rate, year to March 2026: 128%
- 0.5/0.2362 = 2.12
- 1 − 13.0/29.656 = 0.562
- 29.656/13.0 − 1 = 1.28