What this is
Items that explain little or none of the rise in Nintendo's share of Pokémon profit in the six months to September 2026: the Excell purchase, film deals, game downloads and resale prices count as zero; Japan's pack price rise adds at most ¥0.83bn.
How it’s built
- Excell had not closed by 30 October 2026; screen deals disclosed no fee; downloads are reach, not revenue; resale prices are not company revenue.
- Japan's ¥200 pack: at most ¥11.2bn a year × 4/12 = ¥3.73bn of revenue, or ≤¥0.83bn of Nintendo's share at full profit.
What we assumed
- Every Japanese pack type rose in price.An upper bound: only the standard pack had.
- Nintendo's other affiliates add about ¥0.3bn a half.The baseball club counts through Nintendo of America's 10% stake, about ±¥0.6bn a year.
Sanity check
The big rise therefore has to come from elsewhere: cards, licensing and other lines.
Where it comes from
Our calculation from other figures in the trainer’s notes:
- ReportedWhether The Pokémon Company International's purchase of Excell Brands has closed
- ReportedWhich creatures lead TCGplayer’s US resale rankings for Pokémon cards, June–September 2026
- EstimateIllustrative revenue effects of card price changes at February 2026 volumes
- ReportedHow Japan's premium card packs held their prices while the standard pack rose21%
- EstimateEstimated 2025 net result of the Seattle Mariners’ operating company, one of Nintendo’s affiliates
Show the working
- Excell: 0
- Screen: 0
- Champions downloads: 0
- Resale and singles slide: 0
- Japan 200yen step pickup upper bound: ¥0.83bn
- Japan 200yen step revenue upper bound: ¥3.73bn
- Excell: no dated close to 30 Oct 2026 → 0 (C-Q08-5)
- Screen: no fee disclosed, works release 2027 → 0 (C-Q08-11)
- Champions downloads: reach not revenue (C-Q08-15)
- Singles slide 20 Jul–9 Oct 2026 is after the window and resale (C-Q08-13,)
- Japan's April resale step is resale
Related figures
Built from this one