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Record

A chart table comparing growth since about 2016 in signs of Pokémon’s audience breadth with growth in card printing and company revenue

2016-2026

EstimateAn assembly of estimates on mixed bases; useful for shape, weak for precise ratios.

How it’s built

  1. Each measure is set to 1 at its 2016 value, or earliest available: game launch sales, tournament entrants, online viewers, Pokémon GO spending, cards printed and group revenue.
  2. Results: most audience measures rose about 1.1–2.4 times; cards printed 4.8 times; group revenue about 5.9–8.1 times.

What we assumed

  • Some measures start in 2017 or 2018, not 2016.Earlier data were not available. The bases differ, so this is one chart of several series, not a single series.
  • Several launch comparisons are treated as floors.Older launches were measured over longer windows or exclude digital sales, which biases the growth downwards.
  • The revenue multiple is a range, not a point.The starting-year revenue depends on how a disputed reading is resolved.

Sanity check

Measures count different things (people, units, money), so the comparison shows direction, not a precise ratio.

Where it comes from

Our calculation from other figures in the trainer’s notes:

Show the working
  1. Assembled from,,,,,,,
  2. no new arithmetic

Where it’s used

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