How it’s built
- Each measure is set to 1 at its 2016 value, or earliest available: game launch sales, tournament entrants, online viewers, Pokémon GO spending, cards printed and group revenue.
- Results: most audience measures rose about 1.1–2.4 times; cards printed 4.8 times; group revenue about 5.9–8.1 times.
What we assumed
- Some measures start in 2017 or 2018, not 2016.Earlier data were not available. The bases differ, so this is one chart of several series, not a single series.
- Several launch comparisons are treated as floors.Older launches were measured over longer windows or exclude digital sales, which biases the growth downwards.
- The revenue multiple is a range, not a point.The starting-year revenue depends on how a disputed reading is resolved.
Sanity check
Measures count different things (people, units, money), so the comparison shows direction, not a precise ratio.
Where it comes from
Our calculation from other figures in the trainer’s notes:
- EstimateLaunch-period sales of the last three main-series generations over the same window, release to 31 March
- EstimateJapanese launch sales of Scarlet/Violet against Sun/Moon, both released on 18 November
- EstimateWorldwide launch sun moon against scarlet violet, Nov 2016 vs 18-20 Nov 2022
- EstimateHow fast competitive Pokémon play has grown since 20162,700
- EstimateGrowth in the World Championships' audience on different bases
- EstimateGo spend multiple on 2016 base, see method
Show the working
- Assembled from,,,,,,,
- no new arithmetic