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Growth in the World Championships' audience on different bases

See method

EstimateOur arithmetic on tracker and press figures.

What this is

Growth in the World Championships' audience on different bases: in-person attendance rose 6–10 times from 2016 to 2025, depending on the 2016 figure used (3,000–4,000); online peak viewers rose 2.4 times from 2017 to 2025.

How it’s built

  1. Attendance from press and organiser reports; online peak viewers from Esports Charts, which tracks esports streams.

What we assumed

  • Attendance multiples are not like for like.2016 was a closed event; 2025 and 2026 were open to the public, and 2026 included the Pokémon XP fan event.
  • Online peak viewers are the like-for-like series.Esports Charts measures each year the same way.

Sanity check

108,751 ÷ 46,143 = 2.36.

Where it comes from

Our calculation from other figures in the trainer’s notes.

Show the working
  • 2025/2016 at 4,000: 6.25 to 7.5
  • 2025/2016 at 3,000: 8.3 to 10
  • 2026/2016 at 4,000: 12.5
  • Esports Charts peak 2017->2025: 2.36
  • 2017->2026: 4.67
  • 2018->2026: 8.91
  1. 25000/4000 = 6.25
  2. 30000/4000 = 7.5
  3. 30000/3000 = 10
  4. 50000/4000 = 12.5
  5. 108751/46143 = 2.36
  6. 215668/24215 = 8.91

Related figures

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