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An estimate of how much of each Western list-price dollar reaches The Pokémon Company in the year to February 2026

TPC year to February 2026

EstimateA model built from estimates. Read it as a plausible range, not a measurement.

What this is

An estimate of how much of each Western list-price dollar reaches The Pokémon Company in the year to February 2026: about 46–49 cents, within 35 to 59 cents.

How it’s built

  1. Estimate the share for each route to market: US hobby shops, US mass retail, Europe via the distributor Asmodee, and the company's own Pokémon Center.
  2. Blend them using several sets of channel weights: hobby 15–25%, mass retail 30–45%, Europe 28–45%, Pokémon Center 2–5%.

What we assumed

  • Europe's share is 29–55 cents, based on Asmodee's margins.Derived from Asmodee's filed margins and assumed store discounts; the research grades it an estimate.
  • Up to a quarter of US mass retail buys directly, at 50–65 cents.GameStop's annual report says it buys Pokémon directly; the share and price are not sourced.
  • The channel weights.The research gives no direct evidence for them; they are ranges chosen to test sensitivity.

Sanity check

The research's single working figure of 50 cents sits inside the range. Every channel input is an estimate, and a later European rework narrowed that region to 30–50 cents.

Where it comes from

Our calculation from other figures in the trainer’s notes:

Show the working
  • Europe g A: 0.157 to 0.42
  • Europe s: 0.29 to 0.55
  • US mass direct slice of mass weight: 0 to 0.25
  • US direct s: 0.5 to 0.65
  • Card line ¥ billion at central s 0.47 m 1.0 1.15 1.3: 266, 290, 315
  • Card line band s 0.35 0.59: ¥223–370bn
  1. Python, same five weight sets as (hobby 15-25%, mass 30-45%, Europe 28-45%, PC 2-5%), Europe s 0.29-0.55 (central 0.42), 0-25% of mass weight direct at 0.50-0.65 (central 0.575)

Where it’s used

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