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Pokémon GO's worldwide spending in its first two months (6 July to about 1 September 2016), per Sensor Tower

6 Jul 2016 to ~1 Sep 2016

ReportedA vendor's estimate. Not company data.

What this is

Pokémon GO's worldwide spending in its first two months (6 July to about 1 September 2016), per Sensor Tower: over $440m before app-store fees, over $308m after, and still over $4m a day after fees.

How it’s built

  1. From the blog of Sensor Tower, an app-analytics firm that estimates spending from app-store data.

What we assumed

  • 'Net' means after the stores' 30%.308 ÷ 440 = 0.70, exactly the share left after a 30% cut.

Sanity check

$440m in two months is above other estimates of $375–405m for July and August, so it sits at the top of the range.

The values

  • Gross $ m: 440
  • Net $ m: 308
  • Net per day $ m: 4

Where it comes from

The line in the source

has brought in more than $440 million in gross worldwide revenue … net revenue from the app at more than $308 million so far … continues to earn more than $4 million in worldwide net revenue each day

Related figures

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