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Pokémon GO’s player spending in its first months, and what The Pokémon Company could have earned from it

¥37.5bn Jun-Sep 2016

EstimateBuilt on vendor estimates and assumed shares; good for scale, not precision.

What this is

Pokémon GO’s player spending in its first months, and what The Pokémon Company could have earned from it: about $0.58–0.63bn gross in July–September 2016.

How it’s built

  1. Sensor Tower’s “$200m first month” was after the app-store cut; its later post gives $440m gross ($308m net) at about two months.
  2. Gross: $0.42–0.46bn for June–August and $0.58–0.63bn for July–September 2016.
  3. At a 21–30% share and ¥103 per dollar, that is ¥9–14bn and ¥12.5–19.5bn.

What we assumed

  • The Pokémon Company received 21–30% of gross spending.21% is 30% of what remains after the store’s 30%; 30% is an analyst’s split. No share is disclosed.
  • An exchange rate of ¥103 per dollar.An assumed rate for the period.
  • Nintendo picks up the company’s profit with no lag.Nintendo’s accounting policy allows no lag or one month; a small first-quarter figure rules out more.

Sanity check

Nintendo’s share implies ¥37.5bn of company profit that quarter at 100%; GO explains only part, leaving about ¥18–21bn unexplained even at a 40% share.

Where it comes from

Our calculation from other figures in the trainer’s notes:

Show the working
  • Jun Aug 2016 gross $ bn: 0.42 to 0.46
  • Jul Sep 2016 gross $ bn: 0.58 to 0.63
  • Jun Aug over Sep Nov: 1.1 to 1.2
  • TPC take 40pct Jul Sep ¥ m: 26,000
  • Q2 implied TPC profit 100pct ¥ m: 37,462
  • Q2 excess ¥ m: 18,000 to 21,000
  1. Red-team correction to /
  2. Sensor Tower's >$200m first-30-days point is NET
  3. its month-two post gives $440m gross / $308m net (, 0.70)
  4. Jun-Aug 2016 gross = $0.42-0.46bn
  5. Ju

Where it’s used

More figures on Pokémon GO →