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How many times The Pokémon Company group’s revenue grew from the year to February 2017 to the year to February 2026

5.9–8.1× TPC year to February 2017 base -> year to February 2026

EstimateA model with an open question at its core; quote it as a range.

What this is

How many times The Pokémon Company group’s revenue grew from the year to February 2017 to the year to February 2026: about 5.9–8.1 times, depending on an unresolved reading.

How it’s built

  1. Nintendo's share of the company's profit implies a bigger 2016–17 profit than the base-year figures can supply: an increase of ¥84.1–89.3bn needed against at most ¥80.0bn available, a gap of about ¥4–9bn.
  2. If that gap carried licence-type revenue, the base year rises and growth is 5.9–6.8 times; if it was a Nintendo-side item with no revenue, 7.5–8.1 times.

What we assumed

  • The gap is one of three readings: revenue-bearing, licence-type, or a Nintendo-side item.None is confirmed. The first is weakest; the other two each sit uneasily with Nintendo's own statements, and the Nintendo-side reading has no identified mechanism.
  • The caps used for the base year are themselves estimates.Their error is wider than the ¥4–9bn gap, so the gap may not be real at all.

Sanity check

Under the weakest reading the multiple drops to 4.5–5.7 times. The main uncertainty is the base year, not 2026.

Where it comes from

Our calculation from other figures in the trainer’s notes:

Show the working
  • Growth multiple year to March 2017 to year to March 2026: 5.93 to 8.07
  • If b: 5.93 to 6.75
  • If c: 7.51 to 8.07
  • If a weakest: 4.51 to 5.67
  • Budget gap pickup basis ¥ m: 4,000 to 9,000
  • Supply max ¥ m: 79,988
  1. Red-team correction to
  2. Pickup-basis demand increment 84,093-89,256 vs every-cap supply 79,988 : gap ≈4-9bn on C caps whose error is wider. (a) weakest
  3. (b) and a one-quarter Nintendo

Where it’s used

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