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The only filed rate structure covering Pokémon merchandise

1999-2005 (4Kids era; pre-TPCi)

EstimateOur calculation from filed accounts of a quarter-century ago. A historical anchor, not a current Pokémon rate.

What this is

The only filed rate structure covering Pokémon merchandise: 4Kids' licences as agent from 1999 to 2005, with royalties of 4–15% of wholesale, later 4–20%, terms of one to three years renewable on minimums, and the agent keeping about 26–30% of royalties.

How it’s built

  1. The rates, terms and commission range come from 4Kids' annual reports for 2000 and 2001, which describe all the properties it represented, Pokémon being the largest.
  2. The share kept is 4Kids' licensing revenue divided by that revenue plus what it passed on to licensors: 25.9% in 1999, 26.2% in 2000 and 29.5% in 2001.

What we assumed

  • 4Kids' licensing revenue was all commission.The filings report licensing revenue net of what was paid to licensors, so the difference is the agent's share; any other income in that line would overstate it.
  • The terms apply to Pokémon.They are stated for all properties, but Pokémon dominated 4Kids' licensing in those years.

Sanity check

Halving the wholesale rates to a retail basis gives 2–10% of the shop price, which brackets the 5.5–8.7% yields the site uses for today.

Where it comes from

Our calculation from other figures in the trainer’s notes:

Show the working
  1. retention FY1999 25.9%, FY2000 26.2%, FY2001 29.5%
  2. 4-15% and 4-20% x 0.5 = 2-7.5% and 2-10% of retail

Where it’s used

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