The values
- Pocket Japan share of Q3 year to March 2025 user-spend increment %: 38.1
- Q1 year to March 2027 x4: ¥48.5bn
- Filed segment revenue, year to March 2024: ¥54,004m
- Against filed year to March 2024 %, year to March 2025: 44.6
- Against year to March 2025 %, year to March 2026: -17.6
Where it comes from
Our calculation from other figures in the trainer’s notes:
- ReportedDeNA whole-segment ユーザ消費額 Q3 year to March 2025 and overseas app split, Q2-Q3 year to March 2025
- ReportedDeNA Dec 2024 notice figures, Q2-Q3 year to March 2025
- EstimatePokemon card game Pocket revenue share Japan, 30 October 2024 to 20 December 202440%
- ReportedTCG Pocket monthly players, January–March 2025 to April–June 202655%
- FiledGame segment revenue and profit year to March 2025 and prior-year segment table, year to March 2024-year to March 2025
Show the working
- domestic user spend Q3 = 94.6−50.8 = 43.8
- Q2 = 22.1−5.9 = 16.2 (JPY bn,,)
- Japan increment 27.6 / total increment 72.5 = 38.1% (ASSUMPTION C: non-Pocket spend unchanged)
- Sensor Tower's 40% (, vendor) bra
Where it’s used
Related figures
Built from this one