Figures from this source
- ReportedGame segment 売上収益 (DeNA's recognised revenue, its take; NOT user spend), Q1 year to March 2025¥11.2bn
- ReportedGame segment セグメント利益 (segment profit), Q1 year to March 2025¥0.9bn
- ReportedGame segment 売上収益 (DeNA's recognised revenue, its take; NOT user spend), Q2 year to March 2025¥11.3bn
- ReportedGame segment セグメント利益 (segment profit), Q2 year to March 2025¥1.5bn
- ReportedGame segment 売上収益 (DeNA's recognised revenue, its take; NOT user spend), Q3 year to March 2025¥28bn
- ReportedGame segment セグメント利益 (segment profit), Q3 year to March 2025¥18.6bn
- ReportedGame segment 売上収益 (DeNA's recognised revenue, its take; NOT user spend), Q4 year to March 2025¥27.5bn
- ReportedGame segment セグメント利益 (segment profit), Q4 year to March 2025¥17.6bn
- ReportedOverseas share of ポケポケ virtual currency consumption (gross spend), Q2 year to March 2026 (Jul-Sep 2025)0.6 fraction
- ReportedAverage monthly active users of Pokémon TCG Pocket in July–September 202530 millions