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Estimated player spending on Pokémon UNITE’s mobile version

TPC year to February 2025-year to February 2028

EstimateA vendor-based estimate; fine for scale.

What this is

Estimated player spending on Pokémon UNITE’s mobile version: about ¥1.1–1.6bn a year in the years to February 2025 and 2026.

How it’s built

  1. Take two lifetime-spending figures from AppMagic, an app-data vendor: $82.7m by July 2024 and $107m by October 2026.
  2. Spread the difference evenly: about $10.8m a year.
  3. Convert to yen and show net of a 30% store fee up to gross.

What we assumed

  • Spending was even across the 27 months between the two vendor figures.A simplification; the research has nothing finer.
  • The vendor’s two lifetime figures are on the same basis.Both come from AppMagic, covering Google Play and the App Store.
  • Switch spending is left out.It could not be sized, so the true total is higher.

Sanity check

Small next to Pocket. Sales of in-game gems stopped on 27 October 2026 and the game closes on 23 March 2027; refunds of unused gems fall to The Pokémon Company as seller.

Where it comes from

Our calculation from other figures in the trainer’s notes.

Show the working
  • Run rate $ million per year: 10.8
  • Year to February 2025: ¥1.1–1.6bn
  • Year to February 2026: ¥1.1–1.6bn
  • Q35 prior year to February 2025 26: ¥1.4–4bn
  • Downloads m July 2025: 200
  • ¥ per download per year: 5.5 to 8
  1. (107 − 82.7) / 27 months × 12 = $10.8m a year
  2. × 0.70–1.00 × 151.14 = ¥1.1–1.6bn (FY2/25)
  3. × 149.57 = ¥1.1–1.6bn (FY2/26)
  4. 1.1–1.6bn / 200m downloads = ¥5.5–8.0 per download a year

Where it’s used

Related figures

Built from this one