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The Pokémon Company’s running total of Pokémon-related software copies, 2015 to 2026, and how fast it grows

March 2015 to March 2026

ReportedBuilt from the company’s own published totals; the increments are rough because the inputs are floors.

What this is

The Pokémon Company’s running total of Pokémon-related software copies, 2015 to 2026, and how fast it grows: roughly 25 million a year since 2017.

How it’s built

  1. Collected twelve points from the company’s data page (current and archived copies) and two press reproductions of company releases: from about 275 million (March 2015) to over 515 million (March 2026).
  2. Took differences between points: 515 minus 300 million over 8.3 years is about 26 million a year; 515 minus 368 million over six years is about 24.5 million.

What we assumed

  • The change of label from “sales” to “shipments” is a relabelling of one count, not a new measure.In November 2017 the same 300 million figure appears as “sales” on the company’s page and as “shipments” in its own announcement.
  • “Over” figures are floors, so yearly increments are approximate, to within about 5 million.The company gives most points as “over” or “more than”, without saying by how much.
  • The unchanged 480 million in March 2024 may be a stale page rather than zero growth.The company may not have updated it that year; the research cannot tell.

Sanity check

A 2016 figure of 201 million covers main-series games only (25 titles) and must not be compared with the all-related totals, which counted 76 titles in 2017.

Where it comes from

Our calculation from other figures in the trainer’s notes.

Show the working
  1. 515−300 = 215
  2. 215/8.33 = 25.8m/yr
  3. 515−368 = 147
  4. 147/6 = 24.5m/yr
  5. 440−380 = 60
  6. 480−440 = 40
  7. 489−480 = 9
  8. 515−489 = 26

Related figures

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