What this is
Pokémon licensed retail sales for 2019 and 2020 worked back from License Global’s own growth statements: about $4.0 billion in 2019 and $5.1 billion in 2020.
How it’s built
- 2021 = 2022’s $11.6bn less the reported $3.1bn rise = $8.5bn; 2020 = $8.5bn less the stated $3.4bn rise = $5.1bn.
- License Global says average growth from its 2020 to 2023 editions was 43% a year; working back from $11.6bn gives about $4.0bn for 2019.
What we assumed
- The ranking’s “2020” and “2023” mean edition years, covering 2019 and 2022 sales.Each edition reports the previous year, so this is the natural reading, but the text does not say.
- “Average annual growth” may be compound or a simple average.The two readings give $3.97bn and $4.05bn, so the answer is about $4.0bn either way.
Sanity check
The $5.1bn matches the company’s own Licensing Expo figure. A $4.2bn figure for 2019 seen elsewhere implies about 40–41.5% growth, not 43%, so it is rounded or wrong.
Where it comes from
Our calculation from other figures in the trainer’s notes.
Show the working
- 2020 = 8.5 - 3.4: 5.1
- 2021 = 2022 - 3.1: 8.5
- 8.5-3.4 = 5.1
- 11.6-3.1 = 8.5
- 11.6/1.43^3 = 3.97
- solve ((5.1/V-1)+0.667+0.365)/3 = 0.43 -> V = 4.05
- (11.6/4.2)^(1/3)-1 = 40.3%
- (0.214+0.667+0.365)/3 = 41.5%
- ASSUMPTION: LG's '2020' and '2023' are edition years
Where it’s used
Related figures
Built from this one