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Pokémon licensed retail sales for 2019 and 2020 worked back from License Global’s own growth statements

2019-2022

EstimateA back-calculation from published statements; 2020 is firm, 2019 approximate.

What this is

Pokémon licensed retail sales for 2019 and 2020 worked back from License Global’s own growth statements: about $4.0 billion in 2019 and $5.1 billion in 2020.

How it’s built

  1. 2021 = 2022’s $11.6bn less the reported $3.1bn rise = $8.5bn; 2020 = $8.5bn less the stated $3.4bn rise = $5.1bn.
  2. License Global says average growth from its 2020 to 2023 editions was 43% a year; working back from $11.6bn gives about $4.0bn for 2019.

What we assumed

  • The ranking’s “2020” and “2023” mean edition years, covering 2019 and 2022 sales.Each edition reports the previous year, so this is the natural reading, but the text does not say.
  • “Average annual growth” may be compound or a simple average.The two readings give $3.97bn and $4.05bn, so the answer is about $4.0bn either way.

Sanity check

The $5.1bn matches the company’s own Licensing Expo figure. A $4.2bn figure for 2019 seen elsewhere implies about 40–41.5% growth, not 43%, so it is rounded or wrong.

Where it comes from

Our calculation from other figures in the trainer’s notes.

Show the working
  • 2020 = 8.5 - 3.4: 5.1
  • 2021 = 2022 - 3.1: 8.5
  1. 8.5-3.4 = 5.1
  2. 11.6-3.1 = 8.5
  3. 11.6/1.43^3 = 3.97
  4. solve ((5.1/V-1)+0.667+0.365)/3 = 0.43 -> V = 4.05
  5. (11.6/4.2)^(1/3)-1 = 40.3%
  6. (0.214+0.667+0.365)/3 = 41.5%
  7. ASSUMPTION: LG's '2020' and '2023' are edition years

Where it’s used

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