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How ICv2 defines its hobby games market

2023 and 2024 estimates (definition repeated)

EstimateThe publisher’s own stated definition.

What this is

How ICv2 defines its hobby games market: games of the hobby type sold through any channel, in the US and Canada.

How it’s built

  1. Read from ICv2’s 2024 market article: sales are counted “regardless of whether they’re sold in the hobby channel or other channels.”

What we assumed

Nothing. The figure is used as published.

Sanity check

The channel basis is stated, but whether it counts retail or wholesale dollars is not.

The value

  • all channels, U.S. and Canada

Where it comes from

The line in the source

We define the "hobby games market" as the market for those games regardless of whether they're sold in the hobby channel or other channels. Our estimates include sales in the U.S. and Canada.

Where it’s used

More figures on Western toy and hobby market (Circana) →