What this is
How ICv2 defines its hobby games market: games of the hobby type sold through any channel, in the US and Canada.
How it’s built
- Read from ICv2’s 2024 market article: sales are counted “regardless of whether they’re sold in the hobby channel or other channels.”
What we assumed
Nothing. The figure is used as published.
Sanity check
The channel basis is stated, but whether it counts retail or wholesale dollars is not.
The value
- all channels, U.S. and Canada
Where it comes from
The line in the source
We define the "hobby games market" as the market for those games regardless of whether they're sold in the hobby channel or other channels. Our estimates include sales in the U.S. and Canada.