What this is
Pokémon Korea's operating margin each year: about 34.7% in 2021, 41.3% in 2022, then 32.4%, 19.0% and 18.1% in 2025.
Normalised from KRW millions so it can sit beside KRW billion rows. Pokémon Korea’s filings use both.
How it’s built
- Operating profit divided by revenue for each year.
- 2022 to 2025 use the credit agency's figures; 2021 uses a blog's operating profit figure against press-reported revenue.
What we assumed
- Revenue and operating profit come from the same accounts each year.Both are from the same credit-agency table for 2022 to 2025, so the ratio is on one basis; 2021 mixes sources.
Sanity check
₩13.3bn of profit on ₩73.3bn of revenue is about 18%; ₩37.1bn on ₩89.9bn is about 41%.
Where it comes from
Our calculation from other figures in the trainer’s notes:
- ReportedRevenue growth and margins, 2020-2025Peak to trough: -48.2%
- EstimateOperating profit 2021 and 2022, 2021-2022
- ReportedPokémon Korea's operating profit in 202111,600 KRW millions
Show the working
- 11,600/33,400=34.7%
- 37,099.85/89,924.59=41.3%
- 21,868.68/67,590.43=32.4%
- 8,861.04/46,537.75=19.0%
- 13,275.32/73,272.10=18.1%
- cost base = revenue − OP
Related figures
Built from this one