What this is
Goods sales at Pokémon Korea in 2022: about ₩64.0bn, 71% of revenue. The rest, ₩25.9bn, was income from the brand, such as licences.
Normalised from KRW millions so it can sit beside KRW billion rows. Pokémon Korea’s filings use both.
How it’s built
- Read from a personal blog that cites Pokémon Korea's electronic filing with Korea's disclosure system; the filing itself has not been read.
What we assumed
- The blogger copied the filing correctly.The two parts add up to the revenue the credit agency reports for 2022, which supports the transcription, but nobody has checked the filing line.
- Goods includes Korean-language cards.Cards are sold in Pokémon Korea's own name, so they would be counted as goods, not as licence income.
Sanity check
₩64.0bn plus ₩25.9bn is ₩89.9bn, the year's reported revenue.
Where it comes from
포켓몬스터를 통해 보는 캐릭터IP 비즈니스 Brunch (blog, Tommyhslee, IP유니버스 series) · 14 September 2023 Open the original ↗
The line in the source
22년 포켓몬코리아의 매출 구성을 보면 상품매출이 약 640억원으로 71%를 차지하고, IP콘텐츠 매출이 259억원으로 29%를 차지한다.
In English
2022: product sales ~₩64bn (71%), IP content revenue ₩25.9bn (29%).