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Goods sales at Pokémon Korea in 2022

64,000 KRW millions 2022

ReportedA blog's reading of a filing. Treat as an estimate until the audited statements are read.

What this is

Goods sales at Pokémon Korea in 2022: about ₩64.0bn, 71% of revenue. The rest, ₩25.9bn, was income from the brand, such as licences.

Normalised from KRW millions so it can sit beside KRW billion rows. Pokémon Korea’s filings use both.

How it’s built

  1. Read from a personal blog that cites Pokémon Korea's electronic filing with Korea's disclosure system; the filing itself has not been read.

What we assumed

  • The blogger copied the filing correctly.The two parts add up to the revenue the credit agency reports for 2022, which supports the transcription, but nobody has checked the filing line.
  • Goods includes Korean-language cards.Cards are sold in Pokémon Korea's own name, so they would be counted as goods, not as licence income.

Sanity check

₩64.0bn plus ₩25.9bn is ₩89.9bn, the year's reported revenue.

Where it comes from

포켓몬스터를 통해 보는 캐릭터IP 비즈니스 Brunch (blog, Tommyhslee, IP유니버스 series) · 14 September 2023 Open the original ↗

The line in the source

22년 포켓몬코리아의 매출 구성을 보면 상품매출이 약 640억원으로 71%를 차지하고, IP콘텐츠 매출이 259억원으로 29%를 차지한다.

In English

2022: product sales ~₩64bn (71%), IP content revenue ₩25.9bn (29%).