The values
- Virtual currency consumption (bn ¥, >=): 85
- Revenue (bn ¥, >=): 25
Where it comes from
DeNA Notice Regarding Game Business Outlook (TSE disclosure) DeNA via Infomart mirror of TDnet · 26 December 2024 Open the original ↗
The line in the source
Virtual currency consumption: 85.0 or more; Revenue: 25.0 or more (Game Business, Oct-Dec 2024)